Video Game Debate is a lighthearted but thorough exploration of all the heated topics surrounding video gaming. This engaging student-friendly volume gives an easily accessible overview of all the main debates concerning the effects of popular video games on society. It broadens on The Video Game Debate by addressing the various new technologies that have appeared in the field of game study over the past couple of decades. It is an extremely enjoyable and quick read, especially for those who are interested in video game design or programming. This is a must have for anyone with an interest in games!
The book starts out with a brief introduction on the history of video gaming. Then it takes a quick look at the origins of the word “game”, the first console and game systems, its impact on society, and the different genres of game-debate. The book then delves into the different forms of game debate, from the early days of Space Invaders and Pac Man to the raging controversy of Grand Theft Auto V. The author shows how gamers have formed a complex group of individuals “with shared interests, beliefs, and politics”. These game-debate experts to form an online community and regularly interact via online forum boards and message boards. They discuss cultural impacts, such as the representation of women in gaming, the portrayal of minorities and sexual themes, and the often complex relationships between game designers, gamers, game publishers, and game critics.
Within the discussion, the author attempts to give voice to the voiceless gamers. The book talks about “core gamers” versus “social gamers”, and how these two groups are affected by the games they play. More importantly, it talks about the effect the various forms of entertainment have on society as whole. The author contends that many of these changes are occurring because the gaming industry itself has become too commercialized. Many game consoles, online gaming sites, and publishing companies rely on expensive advertising and marketing campaigns to keep the lights on in game industry.
Ultimately, the author presents a comprehensive look at the game debate, the impact it has on society, and the changing face of gaming. In essence, game debate is a sub-genre within video game studies. The book contains essays on game story writing, game analysis, game criticism, game performance and analysis, game implementation, game design theory, and game system design.
Game story writing is an interesting aspect of the game debate. It used to be that game story writing was done solely by American authors, however as time has progressed, game story writing has been embraced by writers from across the globe. Most importantly, globalization has opened up a new avenue for game developers and producers to market their game around the world. This has resulted in a nearly global marketplace for game consoles, which has led to dramatic increases in game sales. In fact, Nintendo’s Wii hit the market well ahead of its competitors, largely due to the game debate phenomenon. Game enthusiasts from across the globe can agree that the phenomenon is here to stay and is changing the way we play games.
Game argument has a long history behind it, dating all the way back to ancient Greece. The Romans were infamous for debaters among their citizens. Games like Space Invaders were among the first competitive debates in the history of human civilization. Today, game debate continues to grow as developers take their products into new markets. The diversity inherent in games is leading to increased sales, and widespread consumer participation.[single_loop]